Explore Courses / BepInEx IL2CPP Game Modding: Architecture, Interop & IMGUI / 1.2 The [BepInPlugin] Attribute & Plugin Metadata
+15 pts

1.2 The [BepInPlugin] Attribute & Plugin Metadata

25 minutes CSHARP

The [BepInPlugin] Attribute

Every BepInEx plugin starts with the [BepInPlugin] attribute to specify the mod's unique GUID, Name, and Version:

csharp
using BepInEx;
using BepInEx.IL2CPP;

[BepInPlugin("top.hanaverse.trainer", "Hana IL2CPP Trainer", "1.0.0")]
public class Plugin : BasePlugin {
    public override void Load() {
        Log.LogInfo("Plugin loaded into IL2CPP domain!");
    }
}

Requirements:

  1. GUID: A unique identifier like com.author.modname or top.hanaverse.trainer.
  2. Name: Human-readable name displayed in the console.
  3. Version: Semantic version (e.g. 1.0.0).

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