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MatchRules is a struct in Secret neighbor script, we can modify it so we can add the amount of locks that will be spawned on the basement door, in the script basement door are called BasementDoorInteractable, Well we will just go straight modifying the MatchRules, we can find MatchRules struct from sn v0.9.5 and Up, in the SN v0.8.15 and older There’s no match rules struct First go to...
First of all you will need a software called AssetsBundleExtractor if you already have it let's start Open UABE (Unity Assets Bundle Extractor) Find Monobehaviour Network (Only SN Alpha v0.9.5.1 and newer Alpha Versions) it should look like this and now click Export Dump and click yes if it's asking "Dump Export" Additional MonoBehaviour type information can possibly be retrieved...
before we started it we will need a software called DnSpy. after you've downloaded it now you need to open the Game Folder and open SecretNeighbor_DATA/Managed/Assembly-Csharp.dll and open the file in DnSpy, after that we need to find Ui.DialogSequence namespace and now open the namespace and click on ChangePlayerNameDialogSequence class and now right click on OnChangeNameConfirmPressed...
Secret Neighbor Mod Menu WIth some nice features you will like Currently Supported Version v1.3.7.4 and v1.3.7.5 In Lobby Skin Unlocker In Game (Not All Menu Are Screenshoted) Chat me if you’re interested or Reply to this post <3
Unleash Your Inner Hacker with HanaBasicSN for Secret Neighbor! Are you ready to take your Secret Neighbor gameplay to the next level? Look no further than HanaBasicSN, a powerful and intuitive mod menu written in C++ designed to enhance your experience and give you an edge in the game! What is HanaBasicSN? HanaBasicSN is a feature-rich mod menu for the popular multiplayer horror game,...