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before we started it we will need a software called DnSpy. after you've downloaded it now you need to open the Game Folder and open SecretNeighbor_DATA/Managed/Assembly-Csharp.dll and open the file in DnSpy, after that we need to find Ui.DialogSequence namespace and now open the namespace and click on ChangePlayerNameDialogSequence class and now right click on OnChangeNameConfirmPressed...
Here’s some of the features of WYD 2015 Mod Menu, the one for 2020 is currently broken we’ll fix it asap. here’s some currently available features Player ESP Name Changer Host Stealer / Changer Item Spawner Pet Spawner Troll Menu and more for more features you can look at the screenshot <3 chat me if you’re interested or reply to this post <3
before we started it we will need a software called DnSpy. after you’ve downloaded it now you need to open the Game Folder and open SecretNeighbor_DATA/Managed/Assembly-Csharp.dll and open the file in DnSpy, after that we need to find Ui.DialogSequence namespace and now open the namespace and click on ChangePlayerNameDialogSequence class and now right click on...
i don’t really know what to write also some of available features right now is Player ESP Animatronics ESP Item Spawner Force Start Fly And more (Just Look at the screenshot) if you are interested just contact me or reply to this post
MatchRules is a struct in Secret neighbor script, we can modify it so we can add the amount of locks that will be spawned on the basement door, in the script basement door are called BasementDoorInteractable, Well we will just go straight modifying the MatchRules, we can find MatchRules struct from sn v0.9.5 and Up, in the SN v0.8.15 and older There’s no match rules struct First go to...